An experimental graphics engine project for games, physical simulation, and/or computer vision
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标 签:
ComputerVision
资 源 简 介
VNE(VNE is Not an Engine)-This project will allow some drawing in 3D to occur that is geared for an expandable project. Future work will involve applying the engine for games, incorporating physics, and interfacing with a computer vision project. The exact specifications are still on going. The implementation will be in C++ with possible interfaces to scripting languages.
Development Team: Peter Karasev, Ethan Rublee
Check out the current Demo!
the readme file has instructions and key commands.
Next Plans for Physics:
(the stuff here previously is implemented, no sense referring to it as hard or in planning)
Changes 29 May 2008:
Apparently I have serious issues getting a build that runs into a zip file... sorry about that. It should be good now.
Changes 28 May 2008:
Collision detection / handling with elastic conservation of momentum and energy
Textures are added (
文 件 列 表
vne_data
faces7.dat
facesmortar.dat
ground.jpg
norms7.dat
normsmortar.dat
verts7.dat
vertsmortar.dat
readme.vne.jun22.txt
bin
glu32.dll
glut32.dll
vne_mortar.exe