blitzzengine是创建一个基本的一个正在进行的项目,然而D.有效的发动机
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- 上传时间:2021-06-30
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标 签:
Game
Program
c++
资 源 简 介
BlitzzEngine is an ongoing project to create a basic, yet effective engine for developing 2D action games, aimed specifically at platform games. High performance is a key goal of this engine, as the target low-end machine is a 500mhz x86 processor with 64MB free RAM running at 60 FPS or higher. It will use the C++ programming language and by default the Allegro library for most game system functions.
The engine aims for gameplay similar to Quake and classic 2D platformers for the PC. The movement will be smooth and inertia-based (although non-inertia movement will be possible), and the system will provide most everything necessary for creating a good game.
文 件 列 表
3rdparty
.svn
fixed_class.h
fixed_func.cpp
fixed_func.h
fixsintab.h
stdint.h
vector_math.h
BlitzzEngine.cbp
Doxyfile
LICENSE
bin
.svn
data
.svn
Ball.bmp
Tile1.bmp
Tile2.bmp
Tile3.bmp
Tile4.bmp
Tile5.bmp
Tile6.bmp
Tile7.bmp
Ball.bmp
Gem.bmp
Tada.wav
Tile1.bmp
Tile2.bmp
Tile3.bmp
Tile4.bmp
Tile5.bmp
Tile6.bmp
Tile7.bmp
Ting.wav
Zweep.wav
games
.svn
HelloWorld
YetAnotherRollingGame
include
.svn
Beng.h
beng
lib
.svn
obj
.svn
src
.svn
CString.cpp
Camera.cpp
Layer.cpp
Object.cpp
ObjectBase.cpp
Scene.cpp
System.cpp
alleg4
windres.rc
tools
.svn
mwrench