资 源 简 介
Bullet 3D Real-Time Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.
Note:
The Bullet Physics project has been moved to http://github.com/bulletphysics/bullet3
The Bullet Physics Library is free for commercial use and open source under the [ZLib License](http://opensource.org/licenses/zlib-license.php).
* Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC, Android and iPhone
* Modular extendible C++ design with hot-swap of most components
* Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU
* Preparation for OpenCL data parallel optimizations for upcoming Bullet 3.x
Bullet Collision Detection can be used on its own as a separate SDK without Bullet Dynamics
* Discrete and continuous collision detection (CCD)
* Swept collision queries
文 件 列 表
bullet-2.82-r2704
acinclude.m4
AUTHORS
autogen.sh
BspDemo.bsp
build
bullet.pc.cmake
bullet.pc.in
BulletConfig.cmake.in
BulletLicense.txt
bullet_logo.png
Bullet_User_Manual.pdf
ChangeLog
CMakeLists.txt
config.h.in
configure.ac
convex0.bin
COPYING
Demos
docs
Doxyfile
Extras
file.obj
Glut
GLUT32.DLL
glut64.dll
heightfield128x128.raw
INSTALL
install-sh
jenga.dae
lib
Makefile.am
NEWS
README
RELEASING.TXT
src
Test
test1.oec
UnitTests
UseBullet.cmake
VERSION