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gdk

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The GDK is a Software Development Kit for building cross-platform C++ mobile (and desktop) games. Half of the GDK is a full C++ application shell for building a game that runs on PC, MAC, & iOS (Android coming soon). With direct support for OpenGL 2.1 & OpenGL ES 2.0 for rendering. And robust libraries for Math, Assets, Rendering, etc The other Half is a full suite of content tools for compiling various game assets (Textures, sprites, animations, models, shaders, fonts, etc) into each platform"s native format. (Which the C++ side seamlessly loads & uses) Latest Release: 2.0 RC1 - Stable and ready for usage on new game projects. :D Next Projected Release: 2.0 RC2 - (Dec 20th, 2011) Work Items for for RTM * More Samples & Docs You can also check out our GDK Work Items document (updated daily) to

文 件 列 表

README.txt
Assets
Atlas
Base.bundle
Build
Fonts
Models
Shaders
Atlas
Test.atlas
Test.gdkatlas
Test_sheet_0.gdkimage
Atlas.cs
AtlasAnimation.cs
AtlasFormat.txt
AtlasImage.cs
AtlasProcessor.cs
AtlasSheet.cs
BuildTemplate
iOS
MacOS
Windows
Android
Docs
File Formats
Folder Structure.txt
New Platforms.txt
Notes
Task List.txt
File Formats
File Formats.txt
Image File Format.txt
Material file format.txt
Model file format.txt
Shader File Format.txt
Samples
Build
Android
Source
Build
BuildContext.cs
Builder.cs
ContentBuilder.cs
DependencyTracker.cs
Exceptions.cs
IntermediateBuildData.cs
Logger.cs
Processor.cs
ProcessorManager.cs
Source
BasePCH.cpp
BasePCH.h
Game
Gdk
Platform
Tools
bin
Debug
External
fart.exe
Gdk.ContentStudio
Gdk.Framework
Gdk.Tools.sln
RemoveSVN.cmd
bin
CreateNewProject-MAC.sh
CreateNewProject-WIN.cmd
GETTING_STARTED.txt

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