资 源 简 介
About
This is a simple C++ library that optimizes 3D indexed triangle meshes for use with a vertex caching renderer. The library is implemented and distributed as a single header file.
Features
Linear speed.
No installation required: just #include vcacheopt.h
Easy to use: all you need to do is pass your index buffer and triangle count to the "Optimize" function.
Free, as in freedom.
Thread-safe: allowing for multiple optimizers running in different threads.
The algorithm
Here is a description of the algorithm implemented.
License
The library is free software, licensed under the MIT license.