资 源 简 介
Box2DX is a C# port of Box2D - Erin Catto"s 2D Physics Engine. You can find original C++ version on www.box2d.org
Collision:
* Continuous collision detection.
* Contact callbacks: add, persist, remove.
* Convex polyons and circles.
* Multiple shapes per body.
* One-shot contact manifolds.
* Incremental sweep-and-prune broadphase.
* Efficient pair management.
* Fast broadphase AABB queries.
* Collision groups and categories.
Physics:
* Continuous physics with time of impact island solver.
* Persistent body-joint-contact graph.
* Island solution and sleep management.
* Contact, friction, and restitution.
* Stable stacking with a linear-time solver.
* Revolute, prismatic, distance, pulley, gear, and mouse joints.
* Joint limits, motors, and friction.
* Momentum decoupled position correction.
* Fairly accurate reaction forces/impulses.
System:
* Centralized tuning parameters.
* Pure .NET 2.0 library.
Documentation:
Testbed:
* OpenGL with Tao.Fre