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zgebullet

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ZgeBullet is a 3D physics library for the ZGameEditor (ZGE). It is created as a wrapper for the Bullet Physics Library, an open-source collision detection and rigid body dynamics library. The main purpose is to adapt the original C++ interface to the type system of ZGE. ZgeBullet can either be compiled as a Windows DLL or an Android shared library. Physics-aware ZGE projects refer to the ZgeBullet as an external library. Download compiled versions of the library and demo projects from here. Latest changes are listed in version history. Note: It is recommended to use the latest beta release of ZGameEditor downloaded from [here](http://www.emix8.org/forum/viewforum.php?f=2). ZgeBullet is free for commercial use and open source under the Zlib Licen

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ZGEBullet_x64.dll

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