资 源 简 介
Advanced half edge mesh engine embedded in a real time simulator. Create complex graphical objects with arbitrary topology using the new ring modeling paradigm. Euler operations, constructive solid modeling, Catmull-Clark and Root3 subdivision. Lua scripting. Physical simulation. 3D editing widgets. Dynamically loadable plugins written in C/C++/C++11. 3D freetype font modeling. Mesh compiler converts arbitrary meshes to triangle strip arrays. Convert arbitrary mesh to topographical form. Optional QT interface. Vector math library. Offscreen rendering.