资 源 简 介
STMachine is a Generic [State Machine](http://en.wikipedia.org/wiki/State_Machine) iterator in C#.
It works on a rule file which could be used to define state. By default [SCXML](http://en.wikipedia.org/wiki/SCXML) could be used to define rules.
State Machine constructor looks like
```
///
/// <]>
///
/// object.
/// User can use this object to define his own custom comparer to match the input with state transition events.]]>
/// <]>
public StateMachine(ITransitionEventComparer stateMachineInputComparer
, IOnStateChanged stateChangedCallback)
```
Sample Code
To create a rule file f