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C #通用状态机

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  • 标      签: 通用 状态

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STMachine is a Generic [State Machine](http://en.wikipedia.org/wiki/State_Machine) iterator in C#. It works on a rule file which could be used to define state. By default [SCXML](http://en.wikipedia.org/wiki/SCXML) could be used to define rules. State Machine constructor looks like ``` /// /// <]> /// /// object. /// User can use this object to define his own custom comparer to match the input with state transition events.]]> /// <]> public StateMachine(ITransitionEventComparer stateMachineInputComparer , IOnStateChanged stateChangedCallback) ``` Sample Code To create a rule file f

文 件 列 表

StateMachine
Document.xml
Documentation.chm
StateMachine.dll

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