随着近年来游戏产业的持续升温,游戏玩家人数的增多,游戏市场规模不断扩大,游戏产业的价值引进国人的重视。3D图形技术迅速发展,在各个行业均得到了广泛的应用,3D图形技术的介入,极大地丰富了人们的游戏体验,2D游戏已经无法满足人们的需求,逐渐向3D游戏转化。本项目通过基于C#和dot Net Framework技术的XNA平台及其组件技术实现一个飞行射击类型游戏的引擎设计,完成引擎中的碰撞检测、子弹实现、3D模型绘制、配置文件实现敌机的飞行轨迹及精灵图的实现等,并以此游戏引擎实现一个具有几个简单关卡的飞行射击游戏。
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