资 源 简 介
GDC11App
This is a slightly-more-complex-than Hello World for OpenGL.
It shows:
how to do fast resource loading
how to use ETC compressed textures
how to do handle touch input
how to use VBOs
how to do multisampling, including coverage antialiasing
and generally how to draw with OpenGL ES 2.0.
Look at src/com/example/gdc11/GDC11Activity.java for most of the code.
This app was part of a talk at GDC 2011. Look at the:
* TalkTranscript
* Slides
See also my <