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An OpenGL ES 2.0 example for Android

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GDC11App This is a slightly-more-complex-than Hello World for OpenGL. It shows: how to do fast resource loading how to use ETC compressed textures how to do handle touch input how to use VBOs how to do multisampling, including coverage antialiasing and generally how to draw with OpenGL ES 2.0. Look at src/com/example/gdc11/GDC11Activity.java for most of the code. This app was part of a talk at GDC 2011. Look at the: * TalkTranscript * Slides See also my <

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