资 源 简 介
dtEntity is a game and simulation engine using OpenSceneGraph for visualization.
Features:
Pure component system - functionality is shared by composition, not by inheritance. No data or functionality in game object, game object is an aggregation of components.
Entity system approach to storing components - components are stored by type, not by game object
Fully scriptable with Google V8 JavaScript
Integrates libRocket GUI and CEGUI
Publish-Subscribe message system
Many existing components: Mesh, animation, text label, camera, transform, sky box, ground clamper...
Plugin system for loading additional componen