资 源 简 介
This is a group coordination server for agents that run on GameBots 2004 enabled Unreal Tournament servers. The server is written in java but should be accessable by any language using TCP/IP. Inividual bot behaviors need to be implemented seperatly with the ability to interface with the server. While this is a Gamebots / Unreal specific implementation some effort is made to keep the command server dealing with data that is generic enough to be used on any game where agents can be coded. This means navigation points must be supplied to the server and most commands sent or received by the server take the form of simple text that must be decoded by the individual agent. Movement styles and basic tactics for individual squads(3-4 agents) are limited because the focus is instead on making multiple squads work together. These tactics come from military field manuals, very simple manuvers like envelopment, turn , point attack. Also to be implemented are movement styles such as overwatch,
文 件 列 表
RayCast2
src
manifest.mf
WarPigViz
test
src
nbproject
dist
build
build.xml
manifest.mf
VizMapbot
src
nbproject
dist
build
build.xml
manifest.mf
SampleProject
src
manifest.mf
RayCast3_cmd_NOCOM
src
nbproject
dist
build
backupStates.txt
build.xml
manifest.mf
RayCast3_cmd
src
nbproject
dist
build
backupStates.txt
build.xml
manifest.mf
RayCast3
src
backupStates.txt
manifest.mf