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A mobile device application that is a game playable by persons with an auditory or a vision disabili

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Modern video games make use of dazzling graphics, spatial audio, and rumbling haptic feedback. Unfortunately, many of these games rely heavily on their video interfaces and audio ques. This makes them unplayable by a person with a vision or auditory disability. The challenge here is to develop an Android based game, that is playable by persons with vision or auditory disability, without having to switch to special modes. The goal of this game is to follow the sequence of taps given by the device at each level. The game starts with only two buttons in the screen, left and right, and a simple sequence. As you move up in levels, the screen will be divided to represent three, and four buttons, and the sequences will get more complex. There will be a small tutorial at the start of each level to practice the use of controls.

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SS12GameFlow
.classpath
.project
AndroidManifest.xml
bin
SS12GameFlow.apk
default.properties
gen
com
android
game
flow
R.java
proguard.cfg
res
drawable
big_green_button.xml
src

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