在 Android 应用开发环境下进行相应 Android 和 OpenGL ES 的开发,应用 OpenGL ES 在Android 设备中编写一个 3D 版的解魔方游戏。可以做到点击开始后自动打乱或者不打乱魔方的布局,手指触摸可以做到魔方整体的 3D 旋转,也可以转动某一面,用户可以自行旋转,还原魔方。用户点击重新开始后,软件自动重绘出一个魔方。
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Cube .classpath .project .settings AndroidManifest.xml assets bin gen libs proguard-project.txt project.properties res src
SHOW FULL COLUMNS FROM `jrk_downrecords` [ RunTime:0.303796s ]
SELECT `a`.`aid`,`a`.`title`,`a`.`create_time`,`m`.`username` FROM `jrk_downrecords` `a` INNER JOIN `jrk_member` `m` ON `a`.`uid`=`m`.`id` WHERE `a`.`status` = 1 GROUP BY `a`.`aid` ORDER BY `a`.`create_time` DESC LIMIT 10 [ RunTime:0.265400s ]
SHOW FULL COLUMNS FROM `jrk_tagrecords` [ RunTime:0.015735s ]
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SHOW FULL COLUMNS FROM `jrk_member` [ RunTime:0.006021s ]
SELECT `id`,`username`,`userhead`,`usertime` FROM `jrk_member` WHERE `status` = 1 ORDER BY `usertime` DESC LIMIT 10 [ RunTime:0.019826s ]
SHOW FULL COLUMNS FROM `jrk_searchrecords` [ RunTime:0.019428s ]
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SELECT aid,title,count(aid) as c FROM `jrk_downrecords` GROUP BY `aid` ORDER BY `c` DESC LIMIT 10 [ RunTime:0.066707s ]
SHOW FULL COLUMNS FROM `jrk_articles` [ RunTime:0.029373s ]
UPDATE `jrk_articles` SET `hits` = 2 WHERE `id` = 99073 [ RunTime:0.022112s ]