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IMPORTANT
SOURCE CODE MOVED TO GITHUB: http://github.com/cocos2d/cocos2d-iphone
About
cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c.
Games using cocos2d
Games using cocos2d
Main features
Scene management (workflow)
Transitions between scenes
Sprites an
文 件 列 表
cocos2d-iphone
CHANGELOG
CocosDenshion
CDAudioManager.h
DONORS
LICENSE_Box2D.txt
LICENSE_CCBReader.txt
LICENSE_Chipmunk.txt
LICENSE_CocosDenshion.txt
LICENSE_JRSwizzle.txt
LICENSE_Kazmath.txt
LICENSE_SpiderMonkey.txt
LICENSE_artwork.txt
LICENSE_cocos2d.txt
LICENSE_jsbindings.txt
LICENSE_libpng.txt
README.md
RELEASE_NOTES
Resources-Mac
English.lproj
InfoPlist.strings
Resources-iPad
Images
background1-ipad.jpg
Resources
ChipmunkDemo-Info.plist
cocos2d-ios.xcodeproj
project.pbxproj
cocos2d-osx.xcodeproj
project.pbxproj
cocos2d-tests-ios.xcodeproj
project.pbxproj
cocos2d-tests-osx.xcodeproj
project.pbxproj
cocos2d.xcworkspace
contents.xcworkspacedata
cocos2d
CCAction.h
doxygen.config
doxygen.footer
external
Box2d
Box2D
Box2D.h
install-templates.sh
templates
README-templates.txt
tests
ActionManagerTest.h
tools
README-tiler.txt
AUTHORS